IMMERSIVE MEDIA
Immersive Media is a form of storytelling that engages the aesthetic, emotional and perceptual faculties of a spectator within any format of media design, production and then reception, resulting in a partial or complete giving over of approach and orientation through mind and body to the media. As such, we are always 'being-in' one media or another (air, water, information etc) but being transported from one media into another, whilst subjectively remaining in an original media is a specialist art of design and production which involves a form of inhabiting the media through R&D.
Yugen Dynamic Generative Imaging Artwork
Yugen Generative Art installation, VFX Supervision and Production Co-ordination for artist Martha
Fiennes at SLO Image for a Venice Biennale exhibition. Working very closely with artist Martha Fiennes and producer Peter Muggleston, coding team Amplified Robot and animation and visual effects team at ORKA Studio we developed coded, generative real-time and rendered assets of animation and green screen live action filmed with actress Salma Hayek Pinault, which were randomly selected through a series of coded relationships to be real-time composited or generated to create moving image scenes which flowed into one another with a non-narrative intent in a dream-like form. Alongside developing the coding for the player and the neural network that could generate the selection, propagation and integration of the assets in relation to the prior, present and future scene, we optimised the hardware to enable high resolution moving images to be projected at high resolution with music composition and sound design. The artwork was premiered at Venice Biennale at Palazzo Grassi in 2018 and has subsequently been exhibited at LACMA, Los Angeles Museum of Art, The Serpentine Gallery in London, Science Museum in London, The Hermitage Museum in St Petersburg, Christies New York, Art Dubai and many international art festivals and galleries.
CREDITS
DIRECTOR/ARTIST MARTHA FIENNES,
FEATURING SALMA HAYEK PINAULT,
PRODUCED BY TENDERCAPITAL LTD and SLOIMAGE LTD, PRODUCER PETE MUGGLESTON,
MUSIC / SOUND /COMPOSER MAGNUS FIENNES
POST SUPERVISOR UK CARL GRINTER, THREE WISE MONKEYS, POST PRODUCTION CODING. AMPLIFIED ROBOT, CODING DEVELOPERS MATT LEATHERBARROW, CIARAN CARRICK, POST PRODUCTION ORKA STUDIOS
POST /ART DIR/SUPERVISOR MICHAL KONWICKI, POST SUPERVISOR ORKA / POL. MAREK SUBOCZ
VISUAL CONCEPT DESIGNER JON HENSON
National Museum of Qatar Gallery 8 History of a Nation Immersive Narrative Film
National Museum of Qatar Gallery 8 narrative immersive film projections required testing and projection prior to shoot to test the tolerances for camera movement in the action that was being shot and then projected at 8K resolution for the narrative images that would put the narrative oral history of Qatar's unification of tribes under one flag into the National Museum gallery and archive. The film was directed by Peter Webber and produced by Kwok Yau with Executive Producer Ricardo Cebellas overseeing the production and final installation into Gallery 8 of the museum for the Doha Film Institute. Three Wise Monkeys were commissioned to undertake the VFX Supervision for the shoot and the subsequent grading, VFX and post production to the 8K delivery format which was project directed by Carl Grinter following edit by Peter Webber and Quinn. VFX production of the film was undertaken using Flame over 3 months prior to final film installation supervision in Gallery 8 at the newly designed building by architect Jean Nouvel.
Chelsea & Westminster Hospital Respiratory Ward Art Therapy
The Three Wise Monkeys team of Brian King and Carl Grinter collaborated with Babak Goodzardi and Dominic Dowbekin at Stateless Films to produce a series of 10 immersive looping cloud scapes each of 10 - 15 minutes length to be featured on vertical 4K portrait screens in the respiratory recovery room of Chelsea and Westminster Hospital. The fully animated sequences were generated using cloud particle generators integrated with simple environment landscapes which constant gave a sense of cool air movement. The purpose of the screens and animation was originally proposed as a means of providing patients with a subtly changing airy environment that would calm them but have sufficient detail to immerse the patients in the airy, cool movement of air that the cloudscapes infer. Cool mornings, night time, breezy afternoons, dawn and sunset options were created for differing environments to offer options that would rotate from the disk based player in the monitors to avoid extensive wiring.
Bangladesh National Maritime Museum Sheikh Mujibar Rahman Hologram
Three Wise Monkeys team of Carl Grinter and Brian King worked with designers Najma Bhatti and Yuri Buzzi to create the final hologram projection for the Bangladesh National Maritime Museum to bring to life using hologram projections two famous speeches from the Bangladesh prime minister and country founder founder Sheikh Mujabir Rahman. A look a like was shot undertaking theoroiginal speech actions with lip sync to the original speeches and supplied to Three Wise Monkeys against blue screen. The performance was separated and face tracked. Ai was used to same a number of colour archive footage researched and resourced by Carl and Brian. Ai was then used to build a face model with glasses to replicate the mouth movement and expressions of the lookalike using integration of sample live action and the AI model. The tracked and replicated face was then composited to the original blue screen performance at high resolution and the film placed against black background all cleaned up for hologram projection in the museum.
THESIS 120 min feature direction, production, research and development for practice-based PhD directed, produced and designed with Alex Rutterford (animation), Duncan Cross (Audio) and Brian King (music), activated by Stanley Kubrick Archive , Apollo 11 archive celebrating 50th Anniversary of lunar landing and shown at Stanley Kubrick Exhibitions Beyond 2001 and various art exhibitions .
Annabels Private Members Club, Berkeley Square Halloween Party Facade and Night Club Immersive installation as Project Lead, VFX Supervision, Production and Installation for Birling Clubs - Annabels Club, Berkeley Square collaborating with designers Najma Bhatti and Yuri Buzzi and running at Annabels for over a month as LED winds installation and AV club installations in the discotheque.
Samsung IFA 360 environment recording and stitching and clean up to produce assets for web based 360 experience where online users could enter the stands at Berlin's IFA to investigate the latest tech innovation consumer electronic developments to receive further information and content explaining developments. Carl Grinter supervised the shoot with Amplified robot and then undertook clean ups and compositing of stitched 360 environments adding roof top graduations to design.
Salesforce Convention San Francisco 2017 Einstein AI software launch using Augmented Reality to drive theatrical immersive experience for release of Einstein AI update in front of an audience of 3000. Production by Carl Grinter and Brian King undertaking a range of motion capture movements to drive rigged augmented reality computer generated character real time in reaction to live speech of CEO's presented on auditorium screens live. Project commissioned via Salesforce and creatively directed and produced by Andrew Smith at A-Vision.
Novoseven 360 and Linear combined film explaining developed emergency prevention for bleeds pharmaceutical for 7 minute film directed by Stuart Fryer with Carl Grinter as executive producer and supervisor with a 360 shoot in Spain produced with Lesley Queen, finalising edit with coding development from Amplified Robot and final delivery for use at conventions completed for ad agency W2O Group.
Michelin Virtual Reality experience for NEC Car Convention stand producing animation and coding development to tight turnaround and delivery for production agency Prescription with installation at NEC.