Advanced Production Pipelines
Over the past two years, we have been conducting R&D into creating a high fidelity, sustainable practice-based advanced technology production pipeline for film,
games, XR & immersive media using Radiance Fields, Gaussians and AI Augmentation and Optimisation techniques. We are just at the beginning of a long Innovation pathway to realise controllable, scalable, sustainable and fully iterative methodology for media production which realises the time & cost efficiencies that genAI has promised, but has yet to deliver. We are ensuring human-centric media practice-based direction, acting, choreography, camera and lighting based contextual capture is at the core of this advanced production pipeline, whilst enabling full iteration & elaboration of all captured assets in a true 3D virtual production pipeline, post capture, without all the cost, resource and energy inefficiencies of large LED Volumes. Our intention through the R&D is to democratise a highly sustainable, highly flexible and highly iterative production methodology that is cost and time efficient, scalable for any production and format and supports existing and new forms of media practice, whilst maximising emotive storytelling through contextual post capture performance, environment, camera framing/ movement/lighting iteration to maximise narrative intent and design, yet is truly time, cost, energy & resource efficient.
MAUD SAGA - HEIRS TO A BROKEN AGE ADVANCED MEDIA PRODUCTION
MAUD - HEIRS TO A BROKEN AGE THE AWAKENING TEASER
The Maud Saga series is being made as a collaboration between the Maud Saga author L.L. Junior, VFX designer, supervisor and producer Carl Grinter and animator, compositor, AI specialist and music composer and sound designer Brian King. The team scripted, storyboarded, developed the Maud World and characters from L.L. Juniors descriptions and The Maud Saga Book I of VII novel “Heirs of a Broken Age”, early AI tests and character development and iterations. The animation has been created using 3D models that are used as guides to inform the generative AI models and character actions to keep consistency between characters, environments and lighting and guiding the generative AI to automate the actions in each the scenes, giving the ability to direct and design the scenes with a high level of detail and coherence.
MAUD SAGA - HEIRS TO A BROKEN AGE
WHAT'S MAUD CHARACTER TEASERS
MAUD - HEIRS TO A BROKEN AGE "WHAT IS MAUD" CHARACTER TEASERS
The What's Maud Teasers were designed as a first step into the character world of MAUD — Heirs of a Broken Age, bringing to life the characters beyond the pages of the book to tease the initial story about the initial gods ventures into the wider world of Maud. Maud is a land where the cold is not a season, but a law… and where a sky without sun watches over a world that refuses to die.
The teasers were designed, storyboarded and written in collaboration with author L.L. Junior and animator, compositor, AI specialist, music composer and sound designer Brian King. Using structured 3D reference models as performance guides, the team achieved consistency of scale, lighting, and motion across scenes using a combination of 3D computer animation, AI LoRA's and generative AI for picture and music composition and sound design for audio production. Focus is always on the emotive quality of the story, lived through the characters, using the animation practice of story as character and vice versa.
